Sunday, September 24, 2017

Instructions for Awana Game Time

For a few years, I was an Awana game director.  I wrote the following to teach leaders what to do during Game Time at our beginning-of-the-year training meeting.  We even acted out some of the things! 

Cubbies:
Cubbie leaders, you are needed in the gym or play area with the kids.  As they enter the play area, they will all start with jumping jacks, until all the clubbers are present.  Then we’ll pick a (small) number and count that many more jumping jacks.  We then sing the Cubbie song, with motions, and when that’s over, everyone does high-fives to the game leader.  Then the leader will give instructions about the game.  This weekly routine makes the kids feel safe, and provides a buffer in case some kids are slower arriving.  During game time, there should be no escaping children, from either the group or the gym or play area.  Make sure the kids are not hitting each other or doing their own thing too much.  Cubbies will cry from time to time.  Don’t worry.  Just distract them with something (or take care of them if they’re hurt).  Rules for the games will be simple.  The big thing is that you help keep everyone together and involved.  The Game Leader can’t do everything. 

Sparks and T&T:
I’d like to introduce you to several characters from my childhood Game Times.  The first is Mr. H, the game leader/director.  He has a mind for relays, and efficiency is his middle name.  As soon as kids arrive at Game Time, he has them lined up tallest to shortest, and is patting their heads, sending them red, blue, green, yellow.  He announces a game, gives a short time for teams to get set up, quickly summarizes rules.  After each heat, he loudly announces winners, POINTS – including points for cheering during events or silence during instructions.  Points are in the hundreds, because points are free, and a leader writes them up on a big white board everyone can see.  He lets the line leaders know if there are any disqualifications, so they can teach their team the rules. 

His game lines function like relays.  Here’s how it works.  We all line up tallest to shortest (boys and girls separately).  The event calls for two girls (if segregated).  They play, and return to their line.  The tallest one will be standing now next to the shortest girl.  Then the next heat is boys.  They go back to their line.  And another girls heat.  They line up tallest to shortest behind the tall girls of the first heat.  See?  That way when Mr. H is trying to figure out how many more heats to call, he can glance up and see that there are three short girls and two short boys left.  Three more heats.  If you have been playing a balloon game, and now you’ll play something totally different, your line resets to the way it was at the beginning of the Mr. H relay: tallest at the front, shortest at the back.  (Sometimes to mix it up, he’d do it in reverse, and start with the shorter end.)  This “game” happens every week at Game Time, and you the line leaders are responsible for teaching it to the kids and enforcing it.  If there is a leader on your line who hasn’t “played”, teach them too. 

You will ALL have a color line that is yours all year.  In case of absences, we will shift around.  But you’ll be assigned a color the first night. 

Next I want you to meet Mr. V.  He is the line leader every week on Blue.  His team always knows the rules, and is never disqualified.  He carefully explains things like running laps, starting behind the line, and running AROUND pins without knocking them over.  When time for a heat, his team is always ready.  When the game director is speaking, his team is standing quietly. 

On Red is Mr. D.  He’s an LIT (leader in training).  On his line there is no goofing off.  Everyone stands with their toes exactly behind the line.  If they are on the line, they get “stepped on”, because he goes down the line with his big teenage tennis shoes, stepping on toes.  No one is sitting.  Everyone on red team knows that they may earn an extra five hundred points for being the best lined up.  Winning means a lot to Mr. D’s team. 

Over on Yellow is Mrs. T  Yellow is a horrible color, but that doesn’t stop Mrs. T from being the wildest cheerleader in the place.  She jumps up and down, does enthusiastic kicks, and has her whole team clapping in rhythm for their team.  During the week she notices things that are yellow, and incorporates them into her cheer.  Hers is the best line at game time, not because it wins, but because it is fun. 

Mrs. C is the leader on Green.  She answers questions about rules from her kids.  She also learns each of their names, and makes sure the whole team knows their names so they can cheer for each other personally.  None of her kids leave to go use the bathroom without permission. 

Mrs. S loves whiteboards, and she’s good at math.  She takes up her position at the scoreboard, writing huge numbers everyone can see.  Scores go in hundreds.  She adds quickly, erasing all but the zeroes as each score is announced, 200 points for first and 100 points for second and sometimes and extra hundred or so for good cheering or quiet readiness for rules. 

There are other leaders.  Ideally there will be at least one male and one female leader on each line.  But you can talk to each other about games, and you can talk to both boys and girls.  Each of you must be actively keeping your team standing, cheering, ready for the next game, understanding the rules, interested in points, not fighting with each other, learning sportsmanship.  If we have an extra leader or two, they can help set up the game equipment between heats or escort clubbers to the bathroom so you, the line leaders, do not have to leave your line.  Never leave a line unattended. 

There is no sitting at any time except for injured clubbers or injured leaders (and elderly leaders!).  Participation is expected unless a clubber is injured. 

Please get the game leader’s attention if you have a question, if you saw a DQ on your line, or if they’re not loud enough for everyone to hear.  At the end of the night they should announce the winning team and hand a stack of Awana shares (or other small reward) to the line leader.  You make sure each child on your team receives one reward. 

To God be all glory.

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